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If everything worked correctly, your Link Original folder should now have 57 subfolders (54 which have a model in them and 3 which have animations in them), 3 PNG images, 3. That will extract all of the models and textures that are inside the Link.arc archive. Note that you wouldn't actually write path/to/Link Original/Link.arc, instead you should drag and drop the actual Link.arc file onto the command prompt, and the correct path will be filled in there for you. Unpack_models.exe "path/to/Link Original/Link.arc" Then go to the helper scripts folder (the folder with unpack_models.exe in it).įrom that folder, open the command prompt by typing cmd into Windows Explorer's address bar, and run the following command: WIND WAKER RANDOMIZER MODELS ARCHIVEThis is an archive file containing all of Link's models and textures, including the items he holds.Ĭopy Link.arc to your Link Original folder. Once all files have finished extracting, find the file files/res/Object/Link.arc. Right click vanilla Wind Waker in Dolphin's game list, click Properties, Filesystem, right click on Disc, and click Extract Entire Disc. To get Link's original model, you must first extract all the files from your Wind Waker ISO. The names of the folders don't matter, but one will be for holding Link's vanilla unmodified model, and the other will be for your custom player model. Step 1: Set up workspace folders.Ĭreate two folders - Link Original and Custom Model. WIND WAKER RANDOMIZER MODELS HOW TOIf you have trouble following along with the first few steps of this text tutorial, you may optionally also want to watch this video tutorial which shows you how to get things set up. This tutorial does not go over the process of actually modeling and rigging a custom model. dae file (which can be modified in regular modeling programs such as Blender) and then back to Wind Waker's format (BDL) and getting the model ingame. This basic tutorial will go over the process of converting Link's main model and a couple extras from Wind Waker's format (BDL) to a COLLADA. This makes it much faster to preview changes you make to a model than it would be to load up Wind Waker itself with the changed model. This program allows you to view models in Wind Waker's model formats (BMD and BDL) the way they would actually appear in game. WIND WAKER RANDOMIZER MODELS DOWNLOADIt's also recommended that you download J3D Model Viewer: IF YOU IGNORE THIS WARNING AND USE THE DEFAULT SETTINGS, THE MODEL WILL APPEAR CORRUPTED INGAME, DESPITE LOOKING FINE IN BLENDER! You must change these settings every time you import or export. dae file.Īlso be aware that YOU MUST SELECT SPECIFIC MODEL IMPORT AND EXPORT SETTINGS IF USING BLENDER 2.8 OR HIGHER! The import settings are mentioned in Step 4, and the export settings are mentioned in Step 6. Blender 2.78 and earlier screw up the model's skeleton when importing or exporting the. Note that you must use at least version 2.79. WIND WAKER RANDOMIZER MODELS FREEI recommend Blender because it's free and is known to work for modifying Wind Waker models: You will also need a 3D modeling program. NET Framework 4.6.1 if you don't already have it installed, as it is required for SuperBMD to run: WIND WAKER RANDOMIZER MODELS ZIPThen you should download SuperBMD, which is the program that actually converts the models: Įxtract the contents of the SuperBMD zip and put them in a folder named SuperBMD inside the WW Model Helpers folder - in other words, the SuperBMD folder must be next to unpack_models.exe and pack_models.exe.
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